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The S button move is designed to cater to the more casual fighting fan, much like the mashing Square button attacks found in many 2D anime fighters lately, but given its generally easy readability and slow start-up, it's not so abusable that it becomes too cheap of a move experienced players should be able to punish S attacks easy enough. That said, the addition of the Special attack at the press of a button changes the dynamics just enough that some terrific new combos can be achieved, to the point that it's not unusual to hit 15+ combos with only a little practice and good positioning, whilst using the environment accordingly.
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It's just that for those that have been playing the likes of DOA5 for years not just on PS3, but PS4, too, jumping into DOA6 has a tendency to become a bit stale quicker than hoped. It's not necessarily a huge negative, since the accessible fighting gameplay is still as appealing and fun as ever. The problem is that the sixth tournament just feels like so much more of the same, with little innovation in almost every regard. The previous title was milked until the cows came home and spanned two console generations with multiple editions before DOA6 eventually came along.
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It wouldn't be unfair to say Dead or Alive 6 isn't the long-awaited successor to DOA5 that fans were waiting so long for.
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